A command that panicked after changing the point type Edit Points remembers
left the new type in place, since the guard put back only the document and
selection. The guard now puts the remembered type back too. Shape ids repeat
across documents, so a change of active document forgets the remembered
type.
* chore: resolve SonarCloud maintainability issues
* fix: address shellcheck SC2059 and fix generic cast ambiguity
* style: apply rustfmt formatting
* fix: restore compile and behaviour in Sonar refactors
- fonts: char::is_alphanumeric takes &self, so filter needs a closure
- h264: keep the mvd accumulator as i32 (prefix is usize)
- model: annotate the non-stacked range accumulators as f64
- engine: chart.options still clears the raw chart XML for upDownBars
and quartiles; smartart goes back to the glob import (cmd! macro)
- web: keep the original viewport meta (behaviour change)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Assign positional parameters to locals in sha256 verification
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Dylan Taylor <dylan@craftmaker.dev>
ui_soak_tests.rs drives the app through the egui test harness with seeded
random clicks, drags, keys (plain, Ctrl, Shift), typing and scrolling over the
sample deck. Every ten actions it checks that every document validates, the
selection is in range, undo, journal, thumbnail and texture caches stay
bounded, and no command or render panic was caught; at the end, that input
really reached the editor and the mean frame stays under 250 ms. Two seeds x
150 actions run in CI; DECKCRAFT_UI_SOAK_STEPS/SEED run it long.
Panics swallowed by the guards were invisible to tests: Session now counts
them (panics_caught) and deckcraft_render::panics_caught() counts render
panics drawn as blank. Textures::thumb_count exposes the thumbnail cache size.
Co-authored-by: Cursor <cursoragent@cursor.com>