Keep later On Click effects and paragraph builds in separate interactive steps.
Add round-trip and headless show regressions.
Contribution on behalf of @MMexicann.
Union merges of the 2026-10-14 community PR wave stacked header lines and
left near-duplicate rows, bullets and paragraphs with per-PR counts. Each
progress doc now has one status line and one row per fact, with current
numbers: breadth 84% over 191 features (cargo xtask parity, after removing
duplicate Thesaurus/AutoCorrect/Artistic effects/Corrections checklist
rows), 320 engine commands, 41 dialogs, 1,641 tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Make the slide show behave like PowerPoint for interactive decks.
- Hit testing resolves the topmost visible shape under the pointer.
Non-interactive shapes block shapes beneath them; the hand cursor
shows only over interactive shapes.
- Click-triggered animations (interactive sequences) play on shape
click, repeat after their last step, and apply in click order so
cycling "score ring" shapes work.
- Each slide keeps its own progress: returning to a slide through a
link or Back restores hidden shapes and animation state.
- A shape with a link and an animation follows the link immediately;
its animation clock only runs while the slide is shown and resumes
with the remaining time on return.
- With advance-on-click off, background clicks still play animation
steps but never change slide.
- A click on a playing step completes it at once.
Docs (gaps, animation and slide show parity, roadmap) are updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
An owned corpus opens, saves and reopens SmartArt and OLE kept as XML, audio and video bookmarks and trims, a section with a hidden slide, slide-number and date fields, ink, .glb models and animation repeat, bounce end and triggers. Relationship-bearing SmartArt and OLE, playback options and rewind stay with their open PRs.
Animations › Preview and Animation Pane › Play All play the current
slide on the canvas instead of opening the slide show. Escape or a
click stops playback. Transitions › Preview still opens the show.
Co-authored-by: Cursor <cursoragent@cursor.com>
Adds Basic (stars, heart, crescent moon, teardrop, ...), Lines & Curves
(zigzag, waves, S curves, spirals, bounces, ...) and Special (figure 8,
bean, peanut, neutron, ...) motion paths with PowerPoint preset ids, so
they appear in the Motion Paths gallery, play back, and round-trip
through PPTX.
Co-authored-by: Cursor <cursoragent@cursor.com>
Follow-up to the transition sound picker. The Sound box now lists
[Stop Previous Sound] and six built-in sounds (Chime, Click, Camera,
Whoosh, Drum Roll, Laser) that are synthesised as small WAVs when
chosen, so no sound files ship with the app; the same built-in sound is
embedded once however many slides use it. Loop Until Next Sound repeats
a sound in the show until another slide's sound or Stop Previous Sound.
PPTX reads and writes p:stSnd loop="1" and p:endSnd, keeps the sound's
file name in p:snd/@name, and setting a slide's transition to None no
longer drops its sound.
Co-authored-by: Cursor <cursoragent@cursor.com>
Transition sounds were read from and written to .pptx but could not be
set and never played. Transitions › Timing gets a Sound box ([No Sound]
or Other Sound…), backed by a new transition.sound command that embeds
an audio file on the selected slides (or removes it with none). In the
slide show the sound plays as its slide comes in and, as in PowerPoint,
keeps playing into the next slide unless that slide has a sound of its
own. Built-in sounds, Stop Previous Sound and Loop Until Next Sound are
still missing; the parity docs say so.
Co-authored-by: Cursor <cursoragent@cursor.com>
The pane's bars now come from deckcraft_anim::Timeline, the same schedule the
slide show plays, so With/After Previous, delays, repeats and auto-reverse line
up on a shared seconds ruler. Dragging a bar sets the delay and dragging its
right edge sets the duration (snapped to 0.05 s), each through
animation.timing, so one undoable command per drag. Bar geometry and drag maths
live in animtimeline.rs as pure, unit-tested functions; kittest drives the
drags. Parity and gaps docs updated.
Co-authored-by: Cursor <cursoragent@cursor.com>
Every transition and Effect Option was built in PowerPoint (COM), exported as
video and compared frame by frame with DeckCraft at the same progress
(mean abs diff over 150 variants 35.7 -> 15.0, 0-255).
- anim: transition_frame(kind, option, t, aspect) with measured curves
(smoothstep fades, ease-in-out moves, Cover/Uncover/Pan curves), directions
and option meanings, soft edges as per-corner opacity, 3-D effects as
perspective-projected cards, Dynamic Content moving slide contents over
cross-fading backgrounds (Source::OldBack/NewBack/OldContent/NewContent);
layer_mesh subdivides perspective quads so textures stay straight.
- New options: Page Curl Single, Glitter Hexagons, Shred In/Out, Zoom and
Rotate; PowerPoint-style Effect Options labels.
- render: composite_transition (CPU twin of the show), render_slide_part,
render_transition; deckcraft-cli render-transition FILE --slide N --t T.
- show: per-vertex opacity meshes, slide parts rendered once per transition.
- pptx: PowerPoint's elements and defaults (p:strips diagonal wipes, p14:warp
and p:newsflash for Zoom, p:zoom for Shape In/Out, glitter pattern, shred
rectangle/dir, prstTrans invX per preset, pageCurlSingle, defaults for
randomBar/doors/window/pan/zoom); PowerPoint reopens DeckCraft's files with
the same effects.
- Tests: measured curves, probes of which slide shows where at t, option
coverage, per-frame triangle budget, PowerPoint XML and defaults round trip.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Two paired pictures that differed only in crop counted as changed
content, so the new one faded in over the old one on the moving box.
Now they stay one picture whose crop morphs: the whole image moves and
scales linearly between where it lies on either slide, and each frame's
crop is what the interpolated box shows of it (morph_crop).
generated with Claude Code
The last matching pass paired any two shapes of one kind and preset
geometry, so a text box leaving the slide was paired with an unrelated
one arriving and flew across to it. That pass now only pairs shapes
without text: a text box needs its name or its text on the other slide
to morph, otherwise it fades out (or in) where it is, as in PowerPoint.
generated with Claude Code
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>