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315 lines
14 KiB
Rust
315 lines
14 KiB
Rust
//! The Block Editor's state (BEDIT). While it is open, the drawing's tab shows the block's objects
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//! as its model space, moved so that the block's base point is at the origin, and every command
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//! edits them as it would any drawing. The drawing itself waits, untouched, with its undo history,
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//! selection and views: BSAVE writes the objects back into the block definition (so every
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//! reference shows them), BCLOSE puts the drawing back. The commands are in
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//! `cmd::blocks::bedit`.
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//!
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//! Layer, style and block table changes made in the editor belong to the drawing too, as in
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//! AutoCAD: saving keeps the editor's tables and only puts back what is the drawing's own (its
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//! model and paper space objects, groups, constraints, tiled viewports and hidden objects).
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//!
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//! The editor can also open on the drawing itself ([`CURRENT_DRAWING`], AutoCAD's
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//! `<Current Drawing>`): a dynamic block's own drawing, whose model space holds the block's
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//! objects and authoring elements. Its objects are edited where they are; BSAVE keeps the
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//! changes as the drawing's, BCLOSE without saving puts the drawing back as it was.
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use std::sync::Arc;
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use cadcraft_doc::{Drawing, EntityKind, EntityStore};
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use cadcraft_geom::{Mat3, Vec2};
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use crate::{DocState, EngineError, Result, Snapshot};
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/// The undo step a save into the block records in the drawing.
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const UNDO_LABEL: &str = "Block Editor";
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/// The name the Block Editor gives the drawing itself (BEDIT `<Current Drawing>`).
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pub const CURRENT_DRAWING: &str = "<Current Drawing>";
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/// Whether block `name` (or `*Model_Space`, a drawing's own) carries dynamic block data from
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/// another program: parameters and actions in the `ACAD_ENHANCEDBLOCK` dictionary of its
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/// BLOCK_RECORD table entry.
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pub fn has_dynamic_data(d: &Drawing, name: &str) -> bool {
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let key = ("BLOCK_RECORD".to_string(), name.to_ascii_uppercase());
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let Some(xdict) = d.foreign.records.get(&key).and_then(|x| x.xdict) else { return false };
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d.foreign.objects.iter().any(|o| o.handle == xdict && o.tags.iter().any(|t| t.code == 3 && t.value.eq_ignore_ascii_case("ACAD_ENHANCEDBLOCK")))
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}
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/// Whether drawing `d` has authoring elements: it is a dynamic block's own drawing, its model
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/// space carrying the block's parameters and actions (AutoCAD offers to open it in the Block
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/// Editor).
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pub fn has_authoring_elements(d: &Drawing) -> bool {
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has_dynamic_data(d, "*Model_Space")
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}
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/// The Block Editor open in a drawing.
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#[derive(Clone, Debug)]
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pub struct BlockEdit {
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/// The block being edited, as the drawing names it.
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pub name: String,
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/// The drawing outside the editor: its drawing, undo history, selection and views, put back
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/// by BCLOSE. Its own `block_edit` is always `None`.
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pub host: Box<DocState>,
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/// The editor's drawing as last saved into the block; later changes are unsaved.
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pub saved: Arc<Drawing>,
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/// The block's objects as the drawing has them (block coordinates): objects left unchanged in
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/// the editor are saved back exactly as they were.
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original: EntityStore,
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/// The block's base point, at the origin in the editor.
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base: Vec2,
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/// The editor is open on the drawing itself ([`CURRENT_DRAWING`]).
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pub current: bool,
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}
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/// Why a block can't be opened in the Block Editor, if it can't.
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pub fn refusal(d: &Drawing, name: &str) -> Option<String> {
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let Some(b) = d.block(name) else { return Some(format!("Block \"{name}\" not found.")) };
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if b.xref_path.is_some() {
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return Some(format!("\"{}\" is an external reference; open its drawing (XOPEN) to edit it.", b.name));
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}
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if b.anonymous || b.name.starts_with('*') {
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return Some(format!("\"{}\" is an anonymous block made by another object; it can't be edited in the Block Editor.", b.name));
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}
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None
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}
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/// `store` moved by `m`, objects in the same order with the same handles.
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fn moved(store: &EntityStore, m: &Mat3) -> EntityStore {
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let mut out = EntityStore::new();
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for e in store.iter() {
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let mut e = (**e).clone();
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e.kind.transform(m);
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out.push(e);
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}
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out
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}
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/// Whether any object of `store` refers to block `name`, directly or through nested blocks of `d`.
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fn refers_to(d: &Drawing, store: &EntityStore, name: &str) -> bool {
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let mut todo: Vec<String> = store.iter().filter_map(|e| if let EntityKind::Insert(i) = &e.kind { Some(i.block.clone()) } else { None }).collect();
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let mut seen = std::collections::HashSet::new();
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while let Some(b) = todo.pop() {
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if b.eq_ignore_ascii_case(name) {
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return true;
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}
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if seen.insert(b.to_ascii_uppercase())
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&& let Some(blk) = d.block(&b)
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{
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todo.extend(blk.entities.iter().filter_map(|e| if let EntityKind::Insert(i) = &e.kind { Some(i.block.clone()) } else { None }));
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}
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}
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false
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}
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impl BlockEdit {
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/// The editor's objects in block coordinates, ready to be the block's: unchanged objects are
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/// the block's own, the others are moved back from the editor's origin to the base point.
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fn block_objects(&self, editor: &Drawing) -> EntityStore {
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if self.base == Vec2::ZERO {
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return editor.model.clone();
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}
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let (to_editor, back) = (Mat3::translate(-self.base), Mat3::translate(self.base));
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let mut out = EntityStore::new();
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for e in editor.model.iter() {
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let unchanged = self.original.get(e.handle).filter(|o| {
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let mut shown = (***o).clone();
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shown.kind.transform(&to_editor);
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shown == **e
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});
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match unchanged {
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Some(o) => out.push((**o).clone()),
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None => {
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let mut e = (**e).clone();
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e.kind.transform(&back);
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out.push(e);
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}
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}
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}
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out
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}
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/// The drawing with the editor's objects saved into block `name` (the edited block, or a new
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/// name for BSAVEAS), from `editor`, the editor's drawing.
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pub fn compose(&self, editor: &Drawing, name: &str) -> Result<Drawing> {
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// The drawing itself: the editor's drawing is the drawing.
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if self.current {
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if !name.eq_ignore_ascii_case(CURRENT_DRAWING) {
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return Err(EngineError::Other("The current drawing can't be saved as a block from the Block Editor; use WBLOCK or BLOCK.".into()));
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}
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return Ok(editor.clone());
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}
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if refers_to(editor, &editor.model, name) {
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return Err(EngineError::Other(format!("Block \"{name}\" can't contain a reference to itself.")));
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}
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let host = &self.host.doc;
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let mut d = editor.clone();
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d.model = host.model.clone();
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d.layouts = host.layouts.clone();
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d.groups = host.groups.clone();
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d.constraints = host.constraints.clone();
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d.vports = host.vports.clone();
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d.hidden_objects = host.hidden_objects.clone();
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let entities = self.block_objects(editor);
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// The edited block's properties (the editor's definition, else the drawing's): the objects
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// are placed for its base point, also when saved under another name (BSAVEAS).
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let template = editor.block(&self.name).or_else(|| host.block(&self.name));
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let mut b = match template {
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Some(b) => (**b).clone(),
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None => cadcraft_doc::Block::new(name),
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};
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// Block names are case-insensitive: an existing block keeps its name's spelling.
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let key = d.blocks.keys().find(|k| k.eq_ignore_ascii_case(name)).cloned().unwrap_or_else(|| name.to_string());
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if !b.name.eq_ignore_ascii_case(name) {
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b.name = key.clone();
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}
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b.base.x = self.base.x;
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b.base.y = self.base.y;
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b.entities = entities;
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d.blocks.insert(key, Arc::new(b));
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Ok(d)
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}
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}
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impl DocState {
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/// The drawing as a file saves it: outside the Block Editor's changes while it is open.
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pub fn drawing(&self) -> &Arc<Drawing> {
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match &self.block_edit {
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Some(be) => &be.host.doc,
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None => &self.doc,
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}
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}
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/// [`DocState::drawing`], to change it (a save's file version).
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pub fn drawing_arc_mut(&mut self) -> &mut Arc<Drawing> {
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match &mut self.block_edit {
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Some(be) => &mut be.host.doc,
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None => &mut self.doc,
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}
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}
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/// The block the Block Editor is editing, when it is open.
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pub fn block_editor(&self) -> Option<&str> {
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self.block_edit.as_ref().map(|b| b.name.as_str())
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}
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/// The Block Editor has changes not yet saved into the block.
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pub fn block_unsaved(&self) -> bool {
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self.block_edit.as_ref().is_some_and(|b| !Arc::ptr_eq(&b.saved, &self.doc))
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}
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/// The drawing to keep for recovery (autosave): with the Block Editor's unsaved changes in the
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/// block, so a crash doesn't lose them. An error when the editor's changes can't be put in the
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/// block (it would contain itself): the host drawing alone would lose them.
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pub fn recovery_drawing(&self) -> Result<Arc<Drawing>> {
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match &self.block_edit {
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Some(be) if self.block_unsaved() => be.compose(&self.doc, &be.name).map(Arc::new),
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Some(be) => Ok(be.host.doc.clone()),
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None => Ok(self.doc.clone()),
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}
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}
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/// Open the Block Editor on block `name` (BEDIT).
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/// With `create`, a name no block has yet starts a new, empty block, which BSAVE creates.
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pub fn open_block_editor(&mut self, name: &str, create: bool) -> Result<()> {
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if let Some(open) = self.block_editor() {
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return Err(EngineError::Other(format!("The Block Editor is already open on \"{open}\"; close it first (BCLOSE).")));
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}
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if name.trim().eq_ignore_ascii_case(CURRENT_DRAWING) {
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let host = Box::new(self.clone());
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let editor = self.doc.clone();
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self.enter_block_editor(BlockEdit {
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name: CURRENT_DRAWING.into(),
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host,
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saved: editor,
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original: EntityStore::new(),
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base: Vec2::ZERO,
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current: true,
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});
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return Ok(());
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}
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let block = match self.doc.block(name) {
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None if create => Arc::new(cadcraft_doc::Block::new(name)),
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_ => {
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if let Some(why) = refusal(&self.doc, name) {
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return Err(EngineError::Other(why));
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}
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self.doc.block(name).cloned().ok_or_else(|| EngineError::Other(format!("Block \"{name}\" not found.")))?
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}
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};
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let base = block.base.xy();
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let mut d = (*self.doc).clone();
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d.model = if base == Vec2::ZERO { block.entities.clone() } else { moved(&block.entities, &Mat3::translate(-base)) };
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// The drawing's own groups, constraints and hidden objects stay with it.
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d.groups.clear();
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d.constraints.clear();
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d.hidden_objects.clear();
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let host = Box::new(self.clone());
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let editor = Arc::new(d);
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self.doc = editor.clone();
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self.enter_block_editor(BlockEdit { name: block.name.clone(), host, saved: editor, original: block.entities.clone(), base, current: false });
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Ok(())
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}
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/// Start editing in the Block Editor `be` (the drawing is already the editor's): a fresh
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/// undo history, nothing selected, model space.
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fn enter_block_editor(&mut self, be: BlockEdit) {
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self.undo.clear();
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self.redo.clear();
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self.undo_ctl = Default::default();
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self.selection.clear();
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self.previous_selection.clear();
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self.space = cadcraft_doc::Space::Model;
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self.mspace = None;
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self.tiles = Default::default();
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self.views.clear();
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self.view_history.clear();
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self.block_edit = Some(be);
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self.revision += 1;
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}
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/// Save the Block Editor's objects into the block (BSAVE), or into a new block `as_name`
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/// (BSAVEAS), which the editor then edits. One undo step in the drawing.
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pub fn save_block_editor(&mut self, as_name: Option<&str>) -> Result<()> {
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let Some(be) = &self.block_edit else { return Err(EngineError::Other("The Block Editor is not open.".into())) };
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let name = as_name.unwrap_or(&be.name).to_string();
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let d = be.compose(&self.doc, &name)?;
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let original = d.block(&name).map(|b| b.entities.clone()).unwrap_or_default();
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let name = d.block(&name).map(|b| b.name.clone()).unwrap_or(name);
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let editor = self.doc.clone();
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let Some(be) = &mut self.block_edit else { return Ok(()) };
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let before = be.host.doc.clone();
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let selection = be.host.selection.clone();
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be.host.push_undo(Snapshot { label: UNDO_LABEL.into(), doc: before, selection });
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be.host.doc = Arc::new(d);
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be.host.revision += 1;
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be.original = original;
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be.saved = editor;
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be.name = name;
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self.revision += 1;
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Ok(())
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}
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/// Close the Block Editor (BCLOSE), saving its changes into the block first when `save`.
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pub fn close_block_editor(&mut self, save: bool) -> Result<()> {
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if self.block_edit.is_none() {
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return Err(EngineError::Other("The Block Editor is not open.".into()));
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}
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if save && self.block_unsaved() {
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self.save_block_editor(None)?;
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}
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let Some(be) = self.block_edit.take() else { return Ok(()) };
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let host = *be.host;
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self.doc = host.doc;
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self.undo = host.undo;
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self.redo = host.redo;
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self.undo_ctl = host.undo_ctl;
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// The drawing comes back with nothing selected; Previous is what was selected before.
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self.selection.clear();
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self.previous_selection = if host.selection.is_empty() { host.previous_selection } else { host.selection };
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self.space = host.space;
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self.mspace = host.mspace;
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self.tiles = host.tiles;
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self.views = host.views;
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self.view_history = host.view_history;
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self.revision += 1;
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Ok(())
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}
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}
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