Files
cadcraft/crates/doc/src/entity/text.rs
T
Dylan M. Taylor 2721aa8982 Enforce Rust coding standards via Clippy (#2239)
* chore(clippy): enforce workspace Rust quality gates

* refactor(doc): use explicit entity imports

* refactor(constraints): split residual evaluation

* refactor(fonts): split mtext layout

* refactor(render): use explicit entity imports

* fix(fonts): retain height for empty paragraphs

* fix(doc): repair dimension and dynamic block links

* refactor(render): split entity drawing helpers

* docs: document workspace lint inheritance

* refactor(render): isolate dimension geometry

* refactor(engine): use explicit imports

* refactor(engine): split complex edit paths into helpers

* refactor(io): split DXF read and write helpers

* refactor(ui): split canvas interaction and drawing

* refactor(ui): split command and drawing helpers

* test(i18n): split locale preference checks

* fix(ui): use current egui scope id API

* fix(dim): preserve text offset and ellipse grip behavior
2026-10-27 15:55:09 -04:00

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use super::{Deserialize, Serialize, Vec2, Vec3, one, standard};
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum HAlign {
#[default]
Left,
Center,
Right,
Aligned,
Middle,
Fit,
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum VAlign {
#[default]
Baseline,
Bottom,
Middle,
Top,
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Text {
pub insert: Vec3,
#[serde(default)]
pub align_pt: Option<Vec3>,
pub height: f64,
pub value: String,
#[serde(default)]
pub rotation: f64,
#[serde(default = "one")]
pub width_factor: f64,
#[serde(default)]
pub oblique: f64,
#[serde(default = "standard")]
pub style: String,
#[serde(default)]
pub halign: HAlign,
#[serde(default)]
pub valign: VAlign,
}
impl Text {
/// The point the text is placed by, as the Insertion snap and the grip show it: the alignment
/// point (DXF group 11) of justified text, the start point (group 10) of left-baseline,
/// aligned and fit text.
pub fn justify_point(&self) -> Vec2 {
match (self.halign, self.valign) {
(HAlign::Left, VAlign::Baseline) | (HAlign::Aligned | HAlign::Fit, _) => self.insert.xy(),
_ => self.align_pt.unwrap_or(self.insert).xy(),
}
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct MText {
pub insert: Vec3,
pub height: f64,
/// Reference rectangle width (0 = no wrapping).
#[serde(default)]
pub width: f64,
/// 1..=9: TL TC TR ML MC MR BL BC BR.
#[serde(default = "attach_tl")]
pub attach: u8,
#[serde(default)]
pub rotation: f64,
#[serde(default = "standard")]
pub style: String,
/// Raw MTEXT contents with inline codes (\P, {\fArial|b1;...}, \S1/2; …).
pub contents: String,
#[serde(default = "one")]
pub line_spacing: f64,
/// Line spacing style (DXF 73): Exactly (`true`) keeps `line_spacing` whatever the character
/// heights; At least (`false`, the default) lets taller characters push lines apart.
#[serde(default)]
pub line_spacing_exact: bool,
/// Columns the text flows through, each `width` wide (DXF 75/76/78/79/48/49/50); `None`:
/// one column.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub columns: Option<MTextColumns>,
}
fn attach_tl() -> u8 {
1
}
/// Static columns: a fixed number of columns of one height. Dynamic columns: as many columns
/// as the text needs, of one height (auto height) or each its own (manual heights).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum MTextColumnType {
#[default]
Static,
Dynamic,
}
/// MTEXT columns (MTEXT Columns option, DXF Reference MTEXT groups 75–79, 48–50).
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
#[serde(default, rename_all = "camelCase")]
pub struct MTextColumns {
#[serde(rename = "type")]
pub kind: MTextColumnType,
/// Number of columns (static columns: the columns there are).
pub count: u16,
/// Space between two columns.
pub gutter: f64,
/// Height of every column (static, and dynamic with auto height).
pub height: f64,
/// Dynamic columns: one height for all columns (`height`) instead of `heights`.
pub auto_height: bool,
/// Dynamic columns with manual heights: the height of each column.
#[serde(skip_serializing_if = "Vec::is_empty")]
pub heights: Vec<f64>,
/// Columns run right to left.
pub flow_reversed: bool,
}
impl MTextColumns {
/// The width of `count` columns of `column_width` and their gutters.
pub fn total_width(&self, column_width: f64) -> f64 {
let n = f64::from(self.count.max(1));
column_width * n + self.gutter.max(0.0) * (n - 1.0)
}
/// The tallest column.
pub fn max_height(&self) -> f64 {
self.heights.iter().copied().fold(self.height, f64::max).max(0.0)
}
/// Scale every length (SCALE, block insertion).
pub fn scale(&mut self, s: f64) {
self.gutter *= s;
self.height *= s;
self.heights.iter_mut().for_each(|h| *h *= s);
}
}