# Hosting CADCraft for the web `cadcraft-web-.zip` (from the GitHub release, or `packaging/web/package.sh`) holds a static site in `cadcraft-web-/`: | File | What it is | |---|---| | `index.html` | The page. It loads everything through relative URLs. | | `cadcraft-web-.js` | wasm-bindgen glue (generated, ES module) | | `cadcraft-web-_bg.wasm` | The app, about 13 MB, or 5 MB with compression | | `_headers`, `.htaccess` | Sample header rules for Netlify/Cloudflare Pages and Apache | There is no server-side code. Upload the folder's contents anywhere that serves static files. ## Any path works All URLs in `index.html` are relative (`public_url = "./"` in `apps/cadcraft-web/Trunk.toml`), so the site works at a domain root (`https://example.com/`), under a prefix (`https://example.com/tools/cadcraft/`) and from a CDN bucket. The asset names carry a content hash, so they can be cached forever. Only `index.html` needs revalidation. ## Required server settings - **MIME type:** serve `.wasm` as `application/wasm`. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve `.js` as `text/javascript`. Most hosts already do both. For nginx, check that `mime.types` has `application/wasm wasm;`. - **Compression:** turn on gzip or Brotli for `.wasm`, `.js` and `.html`. That takes the download from about 13 MB to about 5 MB. You can also precompress (`brotli -k *.wasm`) and let the server send `Content-Encoding: br`. - **Caching:** `Cache-Control: public, max-age=31536000, immutable` on the hashed `.wasm` and `.js` files, and `no-cache` on `index.html`. - **HTTPS:** WebGPU (and the clipboard) only work in a secure context, which means `https://` or `http://localhost`. Over plain HTTP elsewhere, the app falls back to WebGL2. - **No special isolation headers:** CADCraft doesn't use `SharedArrayBuffer`, so it doesn't need `Cross-Origin-Opener-Policy` or `Cross-Origin-Embedder-Policy`. If your site already sends COEP `require-corp`, also send `Cross-Origin-Resource-Policy: same-origin` (or `cross-origin` when the files live on a CDN) on the app's files. nginx example: ```nginx location /cadcraft/ { types { application/wasm wasm; text/javascript js; text/html html; } gzip on; gzip_types application/wasm text/javascript text/html; location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; } location ~* index\.html$ { add_header Cache-Control "no-cache"; } } ``` Local test: `python3 -m http.server 8765` inside the folder, then open http://localhost:8765/. ## Panel layout storage The browser host saves docked, floating and hidden palette arrangements alongside interface preferences in its local storage. Floating palettes remain embedded in the browser canvas; they do not become native operating-system windows. Window > Reset Palettes restores the default arrangement. This record contains panel placement and visibility, not drawing data. The optional `cadcraft.panel-layout` record uses the shared docking layout version and is limited to 64 KiB. Malformed, incompatible or invalid arrangements are ignored atomically, leaving the startup defaults usable. Storage availability and autosave follow the browser host's existing eframe persistence; clearing site data removes the saved layout. ## Embedding in a page (iframe) ```html ``` - The app fills the iframe and follows its size, so size the iframe and not the app. - Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app. - **Cross-origin embeds** work. Preferences are kept in the iframe's `localStorage`. Browsers that partition or block third-party storage may forget them between visits, and the app then starts with defaults. - **Sandboxed iframes** need at least `sandbox="allow-scripts allow-same-origin allow-downloads allow-popups"`. Without `allow-same-origin` there's no storage. Without `allow-downloads`, Save and Export (browser downloads) are blocked. - Don't send `X-Frame-Options: DENY` or a `frame-ancestors` CSP that excludes the embedding page. ## Renderer selection and fallback flags CADCraft renders with wgpu. It uses **WebGPU** when the browser has it and falls back to **WebGL2** on its own. URL query flags override this, and they work on the iframe `src` too: | Flag | Effect | |---|---| | *(none)* | WebGPU if available, otherwise WebGL2 | | `?webgl` | Force the WebGL2 backend (useful when a WebGPU driver misbehaves) | | `?cpu` | Force the CPU canvas path (slowest, most compatible) | For example: `