Commit Graph
6 Commits
Author SHA1 Message Date
26179f7428 Draw object transparency on screen, in exports and in plots (#764)
* Draw object transparency on screen, in exports and in plots

Transparency was read and saved (entity group 440, layer xdata, ByLayer and
ByBlock) but never drawn. Display lists now carry each object's effective
transparency (its own, its layer's, or the block reference's), and:

- the canvas (GPU and CPU paths), ui.render and PNG/SVG exports blend it;
  TRANSPARENCYDISPLAY turns it off on screen and is now on by default, as in
  AutoCAD (initial value 1);
- plots draw it only when "Plot transparency" is on: a page setup option
  (PAGESETUP `plotTransparency`, a checkbox in the Page Setup Manager and the
  Plot dialog), overridable per plot, with PLOTTRANSPARENCYOVERRIDE (0 never,
  1 the setting, 2 always). PDF gets /ExtGState alpha, PNG plots blend, SVG
  uses opacity. Plots without it are byte-identical to before.

The public DXF Reference has no plot layout flag for plot transparency, so
the option is kept in the session and in JSON, not in DXF/DWG.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Transparency fixes: attributes, PDF overlaps, drag previews

- Attributes draw with their own transparency (their definition's, layer 0
  meaning the reference's layer, ByBlock the reference's) instead of the
  block reference's.
- PDF plots stroke overlapping transparent objects one by one, so they build
  up where they cross as in PNG plots; opaque output is unchanged.
- Drag and rubber-band previews follow TRANSPARENCYDISPLAY.
- Effective transparency is worked out only when it is drawn, reusing the
  layer the property lookup already found.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Transparency: one PDF stroke per transparent primitive; opaque rebuilt previews

- PDF plots never batch two transparent primitives into one path. Block and
  viewport contents share their reference's handle, so the per-object flush
  missed them; each primitive now blends on its own, as in PNG plots and on
  screen. Opaque output is unchanged.
- Previews the session rebuilds with the current properties (rubber bands,
  copies of objects) are drawn opaque again: they carry CLAYER's
  transparency, not the objects'. The GPU drag of the objects themselves
  keeps following TRANSPARENCYDISPLAY.
- Tests for attributes on a transparent reference layer, attributes without a
  definition, and the drag cache across the TRANSPARENCYDISPLAY toggle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Selection like AutoCAD: colour highlight and the Options Selection tab

Selecting or hovering an object outlined each filled primitive (TrueType
glyphs, dimension and leader arrowheads, solid hatches, wide polylines)
by the rectangle around its triangles, and dashed everything else. A
selected dimension's text became a row of dashed boxes, one per glyph,
and its closed arrowheads small rectangles.

Selected objects are now redrawn in the selection colour: lines solid,
fills filled half see-through (so the lines and text on a highlighted
hatch stay visible), and the whole object reads as selected, text and
arrowheads included. A wipeout is always outlined, since filling it would
hide the drawing under it.

The Options dialog's Selection tab is laid out as AutoCAD's, with the
settings CADCraft can act on, each one AutoCAD's variable, kept in the
user profile:

- Selection modes: noun/verb selection (PICKFIRST), Shift to add
  (PICKADD), Object grouping (PICKSTYLE bit 1, now saved in the profile).
- Selection effect color (selectionColor, an interface preference; null
  is the theme's).
- Grips: Show grips (GRIPS) and the object selection limit for display of
  grips (GRIPOBJLIMIT, 100; 0 no limit): grips are neither drawn nor
  picked beyond it.
- Selection preview (SELECTIONPREVIEW): the object under the cursor is
  highlighted when a command is active (2) and when none is (1).
- Visual Effect Settings: the selection area effect (SELECTIONAREA,
  WINDOWAREACOLOR 150, CROSSINGAREACOLOR 100, SELECTIONAREAOPACITY 25)
  and the Selection Preview Filter (PREVIEWFILTER 3: 1 objects on locked
  layers, 2 xrefs, 4 tables, 8 multiline text, 16 hatches, 32 groups).

As in AutoCAD these are typed, not on the dialog: HIGHLIGHT (0 shows only
the grips of selected objects; not saved, so every session starts
highlighted), SELECTIONEFFECT (1 the selection colour, 0 dashed lines with
fills outlined along their real boundary) and PREVIEWEFFECT (the preview
dashed 0, thicker 1 or both 2).

Left for later, as CADCraft lacks what they control: lasso, grip tips and
menus, group grips, grips within blocks, associative hatch selection,
command and property preview, PICKDRAG, PICKAUTO and PROPOBJLIMIT.

DisplayList::fill_outlines returns the boundary of the region a filled
primitive covers as closed polylines (edges only one triangle has; the
slab filler's horizontal cuts, which need not line up between trapezoids,
are split at every x on their line and kept where an odd number cover
them), falling back to the bounding box over 600,000 vertices. The GPU
and CPU highlight paths and the drawing comparison overlay share the same
looks.

The new labels have Ukrainian rows (the required catalog); other
languages fall back to English.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: EP995LAB <293597958+EP995LAB@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Cody Vogt <18035288+codyvogt@users.noreply.github.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-13 06:12:48 -04:00
8abc0909f3 MCP: render one area of the drawing, and read its texts (find_text) (#757)
A render of a large drawing (a set of sheets in model space) fits every
sheet in one image, too small to read. `render` takes `window`
[[x0,y0],[x1,y1]]: just that area, 1600 px wide with the window's shape
unless sized (the app's and the headless `ui.render` both; the display list
is built for that view only). `View::of_window` sizes it.

`find_text` (engine command `texts`, read-only) returns the readable text of
TEXT, MTEXT (formatting removed), block attributes and multileaders with
insertion point, height, rotation, style, layer and handle, filtered by
content, layer and a window. FIND selects and can replace; this only
reports, so an agent can find room names, sheet numbers and titles without
reading all the geometry.

On a 39,600-object permit set: 5,861 texts in 0.02 s; one 90 x 59.4 sheet
rendered at 2400 x 1584 in 0.5 s.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-13 05:34:34 -04:00
Valentin KleinandClaude Opus 5.5 7336a3f597 Wipeouts mask what is drawn before them; WIPEOUTFRAME controls the frame (fixes #291) (#308)
A wipeout was drawn only as its outline, so objects behind it stayed
visible on the canvas and in PNG, SVG and PDF output. The display list
gets a new primitive kind, Kind::Mask: the wipeout polygon as triangles
that every backend fills with its background colour (paper white for
SVG/PDF and plots, the raster background for PNG, the canvas colour or
the white sheet on screen), in draw order, so it hides what came before
it (DRAWORDER decides). The frame follows WIPEOUTFRAME: 0 none, 1 shown
and plotted (default), 2 shown but not plotted.

The GPU canvas drew all fills before all lines; it now splits the mesh
into draw-order groups at each mask (MeshData::breaks) and draws each
group's fills, lines and quads in turn. Infinite lines stay on top as
before.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:11:35 -04:00
Valentin KleinandClaude Opus 5.5 f1743df2dd Only colour 7 flips with the background (fixes #272) (#285)
display_rgb flipped every near-white colour to black on paper and every
near-black colour to white on the dark canvas, so ACI 51/255 and
true-colour white printed black and dark index colours showed white.
Display-list primitives now carry an aci7 flag set when the colour
resolves to 7 (directly, by layer or by block); only those flip.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:11:24 -04:00
Valentin KleinandClaude Opus 5.5 160b0fd644 Draw raster points as a filled path so debug builds don't panic (#271)
tiny-skia's anti-aliased fill_rect hits a debug_assert when a rect under
two pixels wide has both sides mid-pixel, so PNG export panicked in debug
builds depending on where a point landed. Fill the same 1.5 px square
through the path filler instead.

Fixes #270.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 15:33:25 -04:00
Brandon ThomasandClaude Opus 5.5 d9ab00c53c M0: CADCraft skeleton and vertical slice
Workspace (geom, dxf, color, doc, fonts, render, io, engine, ui-egui, mcp; apps cadcraft,
cadcraft-cli, cadcraft-web; xtask), AutoCAD-for-Mac style UI with code-drawn icons, command line
with prompts/keywords/AutoComplete, draw and modify commands, object snaps, polar/ortho,
selection, undo, layers and properties palettes, DXF read/write, SVG/PNG export, MCP server,
JSON control channel, CLI, wasm build, README, ROADMAP, AGENTS.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:22:25 -04:00