Commit Graph
20 Commits
Author SHA1 Message Date
8c249aa722 Menu bar switches to the hovered menu once one is open (fixes #1567) (#1571)
With a menu of the in-window bar open, pointing at another title now
closes the open menu and opens that one. With no menu open, pointing
still opens nothing. Clicking the open title, clicking elsewhere, Esc
or choosing an item close the menu as before.

The bar now draws its titles first, then opens the hovered title's menu
if another bar menu is open, then draws the menus. egui 0.36's MenuBar
has no hover switching of its own.

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 02:57:40 -04:00
41e0860725 ALIASEDIT opens the Command Aliases dialog (#1381) (#1391)
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 02:56:52 -04:00
a76775bf2b Holding Shift overrides ortho while it is held, as in AutoCAD (#1198)
At a point prompt with a base point, holding Shift turns ortho on when
ORTHOMODE is off and off when it is on; releasing it restores the setting.
ORTHOMODE itself is never changed. While the override turns ortho on, polar
tracking is off, as with ortho on.

The UI already passed the Shift state to Session::snap_cursor (for POLARMODE
bit 8's Shift to acquire), so the change is in the engine only: snap_cursor
applies the override to its copy of the settings. Window corners (ZOOM
Window) and prompts without a base point are unaffected.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-19 02:54:51 -04:00
4125b351cd Add HATCHEDIT boundary add and remove (#1156)
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 02:54:28 -04:00
6d15a40f43 Selection cycling: a click over overlapping objects lists them, Shift+Space steps through them (#1149)
* Selection cycling: a click over overlapping objects lists them, Shift+Space steps through them (fixes #1143, fixes #1145)

* canvas: keep viewport_content's doc comment on it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 02:54:16 -04:00
bcd0b3745e fix(render): stabilize dashed highlights of filled objects (#1046)
* fix(render): keep filled highlight dash anchors stable

* outline test: as_chunks for clippy

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 02:53:38 -04:00
leonardopbatista 7164b6b5b1 feat(options): save a two-click selection window preference (#1032) 2026-10-19 02:28:41 -04:00
261d46adcf Selection like AutoCAD: colour highlight and the Options Selection tab (#808)
Selecting or hovering an object outlined each filled primitive (TrueType
glyphs, dimension and leader arrowheads, solid hatches, wide polylines)
by the rectangle around its triangles, and dashed everything else. A
selected dimension's text became a row of dashed boxes, one per glyph,
and its closed arrowheads small rectangles.

Selected objects are now redrawn in the selection colour: lines solid,
fills filled half see-through (so the lines and text on a highlighted
hatch stay visible), and the whole object reads as selected, text and
arrowheads included. A wipeout is always outlined, since filling it would
hide the drawing under it.

The Options dialog's Selection tab is laid out as AutoCAD's, with the
settings CADCraft can act on, each one AutoCAD's variable, kept in the
user profile:

- Selection modes: noun/verb selection (PICKFIRST), Shift to add
  (PICKADD), Object grouping (PICKSTYLE bit 1, now saved in the profile).
- Selection effect color (selectionColor, an interface preference; null
  is the theme's).
- Grips: Show grips (GRIPS) and the object selection limit for display of
  grips (GRIPOBJLIMIT, 100; 0 no limit): grips are neither drawn nor
  picked beyond it.
- Selection preview (SELECTIONPREVIEW): the object under the cursor is
  highlighted when a command is active (2) and when none is (1).
- Visual Effect Settings: the selection area effect (SELECTIONAREA,
  WINDOWAREACOLOR 150, CROSSINGAREACOLOR 100, SELECTIONAREAOPACITY 25)
  and the Selection Preview Filter (PREVIEWFILTER 3: 1 objects on locked
  layers, 2 xrefs, 4 tables, 8 multiline text, 16 hatches, 32 groups).

As in AutoCAD these are typed, not on the dialog: HIGHLIGHT (0 shows only
the grips of selected objects; not saved, so every session starts
highlighted), SELECTIONEFFECT (1 the selection colour, 0 dashed lines with
fills outlined along their real boundary) and PREVIEWEFFECT (the preview
dashed 0, thicker 1 or both 2).

Left for later, as CADCraft lacks what they control: lasso, grip tips and
menus, group grips, grips within blocks, associative hatch selection,
command and property preview, PICKDRAG, PICKAUTO and PROPOBJLIMIT.

DisplayList::fill_outlines returns the boundary of the region a filled
primitive covers as closed polylines (edges only one triangle has; the
slab filler's horizontal cuts, which need not line up between trapezoids,
are split at every x on their line and kept where an odd number cover
them), falling back to the bounding box over 600,000 vertices. The GPU
and CPU highlight paths and the drawing comparison overlay share the same
looks.

The new labels have Ukrainian rows (the required catalog); other
languages fall back to English.

Co-authored-by: Cody Vogt <18035288+codyvogt@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-13 06:09:39 -04:00
a2b6c9ac4a Animation effects follow the operating system's setting; View ▸ Accessibility ▸ Animation Effects (#759)
With Windows set to show no animations (Settings ▸ Accessibility ▸ Visual
effects ▸ Animation effects), dialogs and menus still faded in and wheel
input glided. All of that motion is egui's default behaviour, and nothing
asked the operating system.

- crates/ui-egui/src/animation.rs: AnimationPref (System, On, Off). Off sets
  egui's animation_time to 0 and scroll_animation to none (window, menu,
  tooltip and popup fades, collapsing sections, scroll bars, scroll-to
  glides), hands each wheel notch to scroll areas whole, and lets
  Cmd/Ctrl+wheel zoom reach its zoom in one step.
- System, the default, follows the OS live: UISettings::AnimationsEnabled on
  Windows, NSWorkspace's Reduce motion on macOS, the XDG Desktop Portal's
  reduced-motion (then GNOME's enable-animations) on Linux and the BSDs,
  prefers-reduced-motion on the web.
- View ▸ Accessibility ▸ Animation Effects ▸ Use System Setting / On / Off,
  the same choice in Options ▸ Display, and `ui.animations`, `options` and
  `ui.set` {"animations"}; `ui.inspect` reports whether animations show.

Drafting behaviour is untouched: tracking's acquisition pause, the
time-sensitive right-click, previews, the caret blink, realtime pan and
zoom. Plain wheel zoom already moved a whole notch per frame (#692).

macOS and Linux are compile-checked (clippy -D warnings for
aarch64-apple-darwin and x86_64-unknown-linux-gnu), not run.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-13 05:34:56 -04:00
5183f63bc5 Hatch and Gradient dialog (create and edit) (#753)
* HATCH/GRADIENT: points and objects in one call; GRADIENT name and centered

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* HATCHEDIT: gradient parameter (make or change a gradient fill)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* HATCHPICK: pick hatch boundaries, an origin or hatches for the dialog

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hatch dialog: state, defaults and the OK command call

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hatch dialog: pick points, objects, origin or hatch and come back

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hatch and Gradient dialog window (pattern swatches, gradient, origin, boundaries, options)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* HATCH, GRADIENT and HATCHEDIT open the hatch dialog; double-click a hatch to edit; HPDLGMODE

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hatch dialog: keep the window to its content (OK and Cancel stayed off screen); double-click test

A vertical separator between the two columns took the height available, so the window grew
every frame until its buttons left the screen. Found in the running app.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: hatch dialogs in gaps, target-app parity and UI parity

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hatch dialog review fixes

- Double-clicking a hatch at its centre opened the dialog and also started a grip edit.
- Edit mode no longer clamps an out-of-range scale or angle into a change nobody made.
- HPORIGINMODE outside 1-5 means the current origin, as HATCH reads it.
- Picks made in one space are dropped when the dialog comes back in another (layout tab).
- A gradient hatch's Pattern tab offers the current pattern (HPNAME), not SOLID.
- Ukrainian: "Default to boundary extents" said "outside the boundary".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: lloyd <lloyd@stackworx.io>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:34:09 -04:00
markmonkeyandClaude Opus 5.5 b6f2e86f78 Show block insertion XYZ in Properties Inspector (#682)
Squash of PR #682 by @markmonkey.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:10:53 -04:00
Valentin KleinandClaude Opus 5.5 c4cc40355a feat(drafting): isometric snap/grid, ISODRAFT, ISOPLANE, ELLIPSE Isocircle (#561)
Squash of PR #561 by @vangel76.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:13:02 -04:00
Valentin KleinandClaude Opus 5.5 fa0ce3c70f Shortcut menus: command line, drawing and layout tabs, Layers and Properties palettes (fixes #512) (#518)
Squash of PR #518 by @vangel76.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:09:56 -04:00
Valentin KleinandClaude Opus 5.5 25c9658908 Select objects: BOX, AUto, SIngle, Multiple, Group and Undo keywords (fixes #428) (#438)
Squash of PR #438 by @vangel76.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:23:03 -04:00
Valentin KleinandClaude Opus 5.5 65d5ee48d3 SELECTSIMILAR and object isolation: ISOLATEOBJECTS, HIDEOBJECTS, UNISOLATEOBJECTS (part of #428) (#434)
Squash of PR #434 by @vangel76.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:20:02 -04:00
Valentin KleinandClaude Opus 5.5 242a00923d Object snap overrides at point prompts, Shift/Ctrl+right-click snap menu, Tab cycling (fixes #393) (#409)
Typed END, MID, CEN, GCEN, NOD, QUA, INT, APP, EXT, INS, PER, TAN, NEA,
PAR (any start of the word from three letters, with `_`/`'` prefixes)
and NON push a one-pick snap frame on the point-modifier layer: the
prompt reads "Endpoint of:", a typed point is snapped with that mode
alone within the aperture (or rejected with "No Endpoint found for
specified point."), and the canvas snaps the cursor with it
(Session::snap_override). A command's own keyword still wins (ARC/ZOOM
`cen`); `_cen` always snaps. Overrides nest with FROM and the filters.

Shift+right-click or Ctrl+right-click on the canvas opens the object
snap menu (From, Mid Between 2 Points, Point Filters, the snap modes,
None, Osnap Settings...), whose items type the same overrides. Tab over
a snap marker with nothing typed cycles the candidate snaps
(pointmod::snap_candidates: the running snap first, then the closest of
each mode).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:44:21 -04:00
Valentin KleinandClaude Opus 5.5 7965f8728b Object snap tracking, Extension, Parallel and Apparent Intersection snaps (fixes #379) (#405)
Resting the cursor on a snap point acquires it for tracking (seven at
most; resting again releases it). Acquired points send horizontal and
vertical alignment paths, or every polar angle with POLARMODE 2; the
cursor snaps where two paths cross, where a path crosses an object, or
onto the nearest path. EXT runs a line or arc on from an acquired end,
PAR gives a path parallel to a rested-on line through the base point,
APP snaps where objects would meet if extended. Direct distance entry
follows the path the cursor is on. POLARMODE is now AutoCAD's bitcode;
POLARADDANG and AUTOSNAP are new.

The engine owns all of it (Session::snap_cursor, snap/tracking.rs); the
canvas draws the + markers, dotted paths and tooltip.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:43:33 -04:00
Valentin KleinandClaude Opus 5.5 65db0c2f6a Point prompts: FROM, M2P/MTP, point filters, * prefix and <angle override (fixes #392) (#402)
A point modifier typed at any point prompt pushes a frame on the session
(Session::point_mods) that asks for what it needs ("Base point:",
"<Offset>:", "First point of mid:", ".X of", "(need YZ):") and hands one
point to the command, so every command gets them from the command line
and in scripts, and they nest (FROM then M2P). `*x,y`, `*@` and `@*`
parse as world coordinates (the same as the plain forms: no UCS yet).
`<a` locks the next point to that angle from the base point: a typed
distance follows it, a pick is projected onto it, typed coordinates win.
TK is left to object snap tracking (#379).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:43:24 -04:00
Valentin KleinandClaude Opus 5.5 93152afa8e Copy and paste between drawings; PASTEORIG, PASTEBLOCK; right-click menu (part of #325) (#355)
Copying in one drawing and pasting in another lost what the objects
refer to: a line on a layer the target lacked landed on a new default
layer (colour and linetype gone), and a block reference pointed at a
block the target didn't have. Cmd/Ctrl+C, X and V did nothing on the
desktop, because egui delivers them as clipboard events, not key
presses. PASTEORIG had no checks, and the canvas had no right-click
menu.

- Engine (cmd/clipboard.rs): the session clipboard keeps, with the
  copied objects, the layers, linetypes, text/dimension/multileader/
  table styles and blocks (nested too) they use. Pasting adds the ones
  the target lacks; names it has keep the target's definitions, as in
  AutoCAD; generated (*U, *D) blocks whose name is taken get a fresh
  one; objects get new handles.
- PASTEORIG pastes at the original coordinates, only into a drawing
  other than the one copied from (greyed and refused there, as in
  AutoCAD). PASTECLIP and PASTEBLOCK are greyed with an empty clipboard.
- PASTEBLOCK (Edit > Paste as Block, Cmd+Shift+V): the clipboard
  becomes an A$C… block inserted at a point. AI_DESELECT.
- UI: Cut/Copy/Paste events run the clipboard commands (Shift: Copy
  with Base Point / Paste as Block). Each copy is also put on the system
  clipboard as DXF text, and pasted DXF text that isn't our own last
  copy becomes the clipboard, so another CADCraft window can paste it.
- Right-click on the canvas with no command running opens a shortcut
  menu: Repeat <last>, Clipboard (Cut, Copy, Copy with Base Point,
  Paste, Paste as Block, Paste to Original Coordinates), the
  selection's editing commands and Deselect All, Undo/Redo, Pan/Zoom,
  Quick Select, Find. During a command it is still Enter.
- Ukrainian labels for the new items.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:32:34 -04:00
Brandon ThomasandClaude Opus 5.5 3ea7de1938 Progress docs: target-app parity, gaps, alpha gate, readiness by audience (#205)
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, geometry, hardware, UI and localization parity docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:13:04 -04:00